Create & Media
High School
Students create their own 3D character and learn the full animation pipeline.
Learning outcomes
- Model and rig a 3D character in Blender
- apply keyframe animation to create fluid motion
- navigate the full animation pipeline from concept to render.
KY standards
CS: H-AP-04, H-AP-07, H-AP-08, H-AP-09 · Tech: CC1, CC2, ID1, ID2 · VPA: Media Arts
Half day · Full day · Week
Build & Engineer
Elem & HS
Students use TinkerCAD to design and 3D print their own objects — they can even take one home.
Learning outcomes
- Design a 3D object in TinkerCAD
- prepare a model for printing with proper scale and supports
- troubleshoot basic print issues.
KY standards
CS: E-AP-03, E-CS-01 (Elem) · H-AP-04, H-CS-01 (HS) · Tech: ID1, ID2, CT1, CT2
Half day · Full day · Week
Code & Immersive
Elem & HS
Artificial Intelligence
ChatGPT · Claude · Gemini
Students explore how AI tools like ChatGPT, Claude, and Gemini work, and learn to use them responsibly for research, writing, and creative projects.
Learning outcomes
- Explain how AI tools like ChatGPT, Claude, and Gemini generate responses
- use AI responsibly for research, writing, and creative projects
- evaluate AI output for accuracy and bias.
KY standards
CS: E-IC-01, E-IC-03 (Elem) · H-AP-12*, H-IC-02, H-DA-05 (HS) · Tech: DC1, DC2, KC1, KC2
Half day · Full day · Week
Create & Media
Elem & HS
Students learn fundamentals and create their own piece in their chosen medium.
Learning outcomes
- Apply foundational techniques in a chosen medium
- develop and execute an original creative concept
- reflect on their artistic process and choices.
KY standards
VPA: Visual Arts — Creating, Presenting, Responding · Tech: CC1, CC2
Half day · Full day · Week
Code & Immersive
Elem & HS
Game Development
Unity / Unreal
A beginner-friendly intro to game engines — elementary uses guided projects; high school builds levels in Unity or Unreal.
Learning outcomes
- Navigate a game engine (Unity or Unreal)
- apply visual scripting to control game mechanics
- design and test a playable game level.
KY standards
CS: E-AP-01–E-AP-05 (Elem) · H-AP-04, H-AP-05, H-AP-06 (HS) · Tech: ID1, ID2, CT1, CT2
Half day · Full day · Week
Build & Engineer
High School
Hardware & Programming
Arduino
Using Arduino microcontrollers, students go from blinking LEDs to full robotics projects.
Learning outcomes
- Wire and program Arduino microcontrollers
- build circuits integrating sensors and outputs
- write code to control physical hardware in robotics projects.
KY standards
CS: H-CS-01, H-CS-02, H-CS-05*, H-AP-04, H-AP-05 · Tech: CT1, CT2, ID1, ID2
Half day · Full day · Week
Create & Media
Elem & HS
Students learn the basic principles of motion capture first-hand using Rokoko and OptiTrack.
Learning outcomes
- Set up and calibrate motion capture equipment
- capture and clean motion data using Rokoko and OptiTrack
- apply captured motion to digital characters.
KY standards
CS: E-CS-01 (Elem) · H-CS-01 (HS) · Tech: CC1, CC2, EL1, EL2 · VPA: Media Arts
Half day · Full day · Week
Create & Media
Elem & HS
Photography
Camera / phone
Students learn photography practices whether using a camera or simply their phone.
Learning outcomes
- Apply composition and lighting fundamentals
- capture quality images using a camera or phone
- edit and present a curated set of photographs.
KY standards
VPA: Media Arts / Visual Arts — Creating, Presenting · Tech: CC1, CC2
Half day · Full day · Week
Build & Engineer
Elem & HS
Robotics & Wiring
Robotics kits
Students develop skills involved in designing and programming robots.
Learning outcomes
- Design and assemble a functional robot
- program robot behavior using logical sequences
- troubleshoot wiring and code to solve movement challenges.
KY standards
CS: E-AP-01, E-AP-04, E-CS-01 (Elem) · M-CS-02, M-AP-07 (MS) · H-CS-05*, H-AP-04 (HS) · Tech: CT1, CT2, ID1, ID2
Half day · Full day · Week
Create & Media
Elem & HS
Videography
Production suite
Students get first-hand experience with video production.
Learning outcomes
- Plan and storyboard a video project
- operate camera equipment and capture footage
- edit video using production software.
KY standards
VPA: Media Arts — Creating, Producing, Presenting · Tech: CC1, CC2
Half day · Full day · Week
Code & Immersive
Elem & HS
Virtual Reality
VR headsets
Students learn about the growing VR industry and experience virtual reality first-hand.
Learning outcomes
- Explain how VR technology works and its real-world applications
- navigate and interact within VR environments
- evaluate the impact of immersive technology on industries.
KY standards
CS: E-IC-01 (Elem) · H-IC-02, H-IC-03 (HS) · Tech: EL1, EL2, ID1, ID2
Half day · Full day · Week